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Writing for Video Games required texts

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Required Texts

Online course documents, readings, and video links posted on Blackboard. You are responsible for viewing, downloading and reading each text/video before the class session it is due, and bring a copy for discussion (printed or electronic).

Aarseth, Espen J. (1997). Cybertext: Perspectives on ergodic literature. Baltimore, MD: Johns Hopkins UP.

Bateman, Chris. “Keeping the Player On Track.” Game Writing: Narrative Skills for Videogames. Ed. Chris Bateman. Boston: Course Technology (Cengage Learning), 2007. 85-102

Bogost, Ian. “The rhetoric of video games.” The ecology of games: Connecting youth, games, and learning. Ed. Katie Salen. Cambridge, MA: MIT Press, 2008. 117-139

Calleja, Gordon. (2011). In-Game: From immersion to incorporation. Cambridge, MA: The MIT Press.

Chatman, Seymour. “Story: Events.” Story and discourse. Ithaca, NY: Cornell, 1978. 43-81

Ekman, Stefan, and Audrey Isabel Taylor. “Notes Toward a Critical Approach to Worlds and World-Building.” Fafnir—Nordic Journal of Science Fiction and Fantasy Research. 3:3, 7-18.

Henderson, Alice. “Writing Strategy Guides.” Professional Techniques for Video Game Writing. Ed. Wendy Despain. Wellesly, MA: A K Peters Ltd, 2008. 137-146

Murray, Janet Horowitz. “Immersion.” Hamlet on the Holodeck: The Future of Narrative in Cyberspace. New York: The Free Press, 1997. 97-125

—– “Agency.” Hamlet on the Holodeck: The Future of Narrative in Cyberspace. New York: The Free Press, 1997. 126-153

—– “Transformation.” Hamlet on the Holodeck: The Future of Narrative in Cyberspace. New York: The Free Press, 1997. 154-182

Salen, Katie, and Eric Zimmerman. “Design.” Rules of Play: Game Design Fundamentals. Cambridge, MA: MIT, 2004. 40-47

—– “Games as Narrative Play.” Rules of Play: Game Design Fundamentals. Cambridge, MA: MIT, 2004. 378-419

Walsh, Andrew S. “Writing Tutorials, or Press Start…to Start.”  Professional Techniques for Video Game Writing. Ed. Wendy Despain. Wellesly, MA: A K Peters Ltd, 2008. 119-135