Required Texts
- Cadre, Adam. Photopia. Interactive Fiction, play for free at http://adamcadre.ac/if/photopia.html
- Hett, Dan. c ya laterrr. Hypertext narrative, play for free at https://danhett.itch.io/c-ya-laterrrr
- Zork I. Infocom, Inc, 1982. Text-Adventure, play for free at https://classicreload.com/zork-i.html
Online course documents, readings, and video links posted on Blackboard. You are responsible for viewing, downloading and reading each text/video before the class session it is due, and bring a copy for discussion (printed or electronic).
Aarseth, Espen J. (1997). Cybertext: Perspectives on ergodic literature. Baltimore, MD: Johns Hopkins UP.
Bateman, Chris. “Keeping the Player On Track.” Game Writing: Narrative Skills for Videogames. Ed. Chris Bateman. Boston: Course Technology (Cengage Learning), 2007. 85-102
Bogost, Ian. “The rhetoric of video games.” The ecology of games: Connecting youth, games, and learning. Ed. Katie Salen. Cambridge, MA: MIT Press, 2008. 117-139
Calleja, Gordon. (2011). In-Game: From immersion to incorporation. Cambridge, MA: The MIT Press.
Chatman, Seymour. “Story: Events.” Story and discourse. Ithaca, NY: Cornell, 1978. 43-81
Ekman, Stefan, and Audrey Isabel Taylor. “Notes Toward a Critical Approach to Worlds and World-Building.” Fafnir—Nordic Journal of Science Fiction and Fantasy Research. 3:3, 7-18.
Henderson, Alice. “Writing Strategy Guides.” Professional Techniques for Video Game Writing. Ed. Wendy Despain. Wellesly, MA: A K Peters Ltd, 2008. 137-146
Murray, Janet Horowitz. “Immersion.” Hamlet on the Holodeck: The Future of Narrative in Cyberspace. New York: The Free Press, 1997. 97-125
—– “Agency.” Hamlet on the Holodeck: The Future of Narrative in Cyberspace. New York: The Free Press, 1997. 126-153
—– “Transformation.” Hamlet on the Holodeck: The Future of Narrative in Cyberspace. New York: The Free Press, 1997. 154-182
Salen, Katie, and Eric Zimmerman. “Design.” Rules of Play: Game Design Fundamentals. Cambridge, MA: MIT, 2004. 40-47
—– “Games as Narrative Play.” Rules of Play: Game Design Fundamentals. Cambridge, MA: MIT, 2004. 378-419
Walsh, Andrew S. “Writing Tutorials, or Press Start…to Start.” Professional Techniques for Video Game Writing. Ed. Wendy Despain. Wellesly, MA: A K Peters Ltd, 2008. 119-135