WEEK | DATE | TOPIC | READING DUE | DELIVERABLE DUE |
1 | 26-Aug | Writing for Video Games: an Introduction | ||
2 | 2-Sep | Labor Day | ||
3 | 9-Sep | Games as Narrative Play | Salen and Zimmerman “Games as Narrative Play” 378-419; Zork I | proposals |
4 | 16-Sep | The Rhetoric of Video Games | Salen and Zimmerman “Design” 40-47; c ya laterrr | The Pitch |
5 | 23-Sep | Possibility Space | Bateman “Keeping the Player on Track” 85-102; Photopia | GM 1 – Quest 1 |
6 | 30-Sep | Immersion | Murray “Immersion” 97-125; | GM 2 – Quest 1 |
7 | 7-Oct | Agency | Murray “Agency” 126-153 | The Strategy Document GM 3 – Quest 1 |
8 | 14-Oct | Transformation | Murray “Transformation” 154-182 | GM 4 – Quest 1 |
9 | 21-Oct | Hypertext: shared power | tba | GM 1 – Quest 2 |
10 | 28-Oct | Hypertext: shared power | tba | GM 2 – Quest 2 |
11 | 4-Nov | Writing Reviews |
The Game Treatment GM 3 – Quest 2 |
|
12 | 11-Nov | The Game Writing Career | Guest Speaker Nicki Quinn | GM 4 – Quest 2 |
13 | 18-Nov | Workshop week | Due: Critical Reflection group meetings |
|
14 | 25-Nov | Thanksgiving Break | ||
15 | 2-Dec | Writing Tutorials and Strategy Guides | “Walsh “Writing Tutorials” 119-135 Henderson “Writing Strategy Guides” 137-146 |
|
16 | 9-Dec | Final Presentations | Final Quest Mod |