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What kind of writing (academic and creative) did you do before the Writing For Video Games class? List the genres, forms, types—however you would categorize them.
What kind of writing (academic and creative) did you do after taking the Writing For Video Games class?
What theories or concepts of writing games and interactive narratives do you remember from the class?
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Have these theories or concepts played a role in your practice of writing? In what ways?
Do you consciously think of these theories and concepts when writing, reading, playing or otherwise interacting with static and dynamic texts?
Did the theories of interactive and hypertextual narratives, as well as your experience in writing in those narratives, change or affect your conceptualization of writing? In what ways? Can you point to any specific projects?
How did the practice of writing video games—planning and outlining, working as a team, using diagraming apps like Realtimeboard and Draw.io, and writing in Twine or for rpgmaker—affect the way you write in other forms and genres (academic or creative)? Can you provide specific examples?
How does writing interactive/hypertextual narrative affect your conceptualization of audience?
Do you consider “interaction” when you write more traditional texts? If so, in what ways?
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